I’ve downloaded both POV-Ray and Yafray, and I only have room to keep one of them. The question is, I don’t know which one. I’ll list the strong and weak points of both, but for Yafray I’ll have to go strictly from the documentation, as I haven’t gotten it to work yet.
POV-Ray strong points:
Relative ease of use
Powerful built-in textures
Familiarity (first 3D program I’ve ever seen, one of the first I’ve used)
Well established
POV-Ray weak points:
Difficult to find scripts/programs to export to POV-Ray
When working with Blender, the Y and Z axes are switched
Virtually impossible to effectively use a background image
Difficult, if not impossible, to make a texture that will show shadows and nothing else
Yafray strong points (as taken from the manual and artwork I’ve seen):
Possible to use background image
Possible to acheive results similar to the “only shadow” feature in Blender
Yafray weak points:
Completely and utterly confusing
Weak texturing options
Relatively new, and from what I can tell still in the beta stages
If you want my opinion, I’d recommend sticking with Yafray. Mainly because the integration with Blender is getting better and better by the day, and also development on Yafray is continuing at a fast pace.
Given a few months, I have a feeling that Yafray will be light years ahead, especially in terms of using it with Blender…
That will come in handy, but I was trying to get something like hitting “only shadow” for the plane material. I can’t find anything in the documentation that would get that effect, though.
I’m curious about the renderman stuff: it looks like Aqsis doesn’t do raytracing, or GI and so on. Is there much benefit from renderman rendering over Blender’s internal renderer for the casual user like me?
Yes, it’s much better. I don’t think its a raytracer, more like a POV type engine. But I render out a RIB and it looks very good and yes it does shadows.
no_image on the plane prevents it from showing the shadow, too. I did some checking on the POV-Ray message board, and apparantly the algorithm doesn’t allow for a shadow only texture/pigment.
So Yafray gains some more points. It just needs a built-in GUI and I need to find an export script that doesn’t give a “No OS” error.
I was just basing this off of artwork I’ve seen. I can’t get Yafray to work, so I haven’t gotten anything to work. It may have been a textured plane, but it blended in so perfectly with the background image that I thought the “Only Shadow” option was possible in Yafray.