I had this thought the other night about how I could make a PPC effect in blender. So maybe by the end of the week i’ll have a tutorial on how to make this effect. I used a path shaped to a helix, converted to curve, subdivided once, duplicated and added some halo materials, and voila!!!
nice mechwarrior 3 intro speach…is it that?
I love that intro!
Nice effect but is it supposed to have a laser in the middle?
because in MW2 the ppc is a sphere, in mw4 it is a very fast ball with a trail and dont remember how it look mw3 but…it will be cool if you add a ball in the middle so this thing will fly around…what do you think?
Check out my fafnir at the thread What do you think this is? -UPDATED- in the wip forum and tell me what you think
BTW, nice texturing on the arm! and your thread subject is PPC Cannon so the full name of the thread is Particle Projection Cannon Cannon haha
the ppc (ER PPC) in mechwarrior 3 is what looks like a staght blue lazer with 2 or 3 spiraling lazers twisting around it with a few randomly placed particals along that…at least i think it is.
other than that the model is vary cool
keep it up…
Microman
oh and on the anamation thing mabe a lattace…I duno, I would have to see the blend file
At first glance i swear i saw “PCP Cannon”, and i was wondering what the hell…!!! (it happens sometimes, must be mild dislexia) hehe
Looks great tho!!!
Let is know how the animation goes for it, i would be very interested in seeing it move. Then you can tell us how you did it, 'cuz iv thought in the past how to animate energy beams and such, but thought of anything slick.
Great stuff man!!!
hey imgranpaboy this is a “futur” gun in the year 3000…it is battletech! in the futur we will be able to manipulate laser particule very well…hehe
and yea nice mech3 effect…after I post my first post in this thread ( :-? )
I check out mechwarrior3 ppc and yea nice effect! but I like more the mw2 effect to big blue ball with electrecity around it that fly slowy… and it is more easy to do!
I think he make a material with a blend procedural texture. He then choose sphere or halo in the texture window. After he press halo and halotext in the material window. He make the texture white and the material blue. he put add at maximum and reduce hard. and I think it is finish…oh and a particule system! tell me if I am wrong!