Practical time frame for project?

Just getting back into blender after about a years break or so. It’s for my Game Design class. Our teacher kind of let us go off on a tangent so I’m doing my nine week project in blender. And I was wondering…

Is it practical to do a simple character animation in this time frame?

Or would I be better off doing a stunning still render?

it really depends on what type of character you are talking about, also do you mean an animation or a still or just a model? If you are talking a robot, maybe longer than say, a sick figure ish simple human

It would either be a still complete render or a complete animated and composited piece.

It would be a fairly simple character. Something abstract ish I guess.

I’m not sure yet.

in nine weeks, you could order, receive and read Tony’s book on Character Animation cover to cover and have one heck of an A in that class.

So is the consensus Animation?

Since it’s for game design, and it’s for school, I’m thinking of a game where you jump through hoops, run around in circles, and try to beat the clock running to class…but I guess you only have to do those animation cycles…Oh, and fall asleep in class (from a sitting position). You would get a lot of laughs from that one.

This is not going to be incorporated in a game at all.

I hate coding.

Hate it.

Maybe it’s just the weakness of darkBASIC but I can’t stand it.

So its just gonna be a flat out animation.