FuzzMaster: Thanks so much!
blenditall: Thank you, blenditall. It’s great to see so many new pictures in the gallery
Alden: Thank you, Alden. I consider it an honor to have my work included with such very talented artists.
MARTS: Wow, thanks I still have a ways to go I know, but I’ll keep trying
BgDM: As always, BgDM, your honesty and insight is greatly appreciated. The contrast issue may be due to some lingering gamma adjustments needing to be done on my monitor. I was going for more of a worn-down statue, something that had eroded but time and the elements had not completely effaced, which is why the hands and everything have a sort of melted look. I was going through my digital gallery the other day and was considering what was better or not. I felt at the time this one could be one of the better ones, at least technically because of how much I was able to do in Blender (post-work in this is minimal, mainly to blur down three or four very sharp edges left over from the shadow/sharpen filters in the render nodes and textural overlays in the mix filters), but that’s just subjective stuff anyway. I compared this to what I had done with something like “Sanctuary” and sometimes it’s hard for me to say which is better since there were different ideas and approaches, and versions of Blender. That happens a lot in my blends because I change styles and topics constantly, which can make any sense of progress difficult to gauge. I know I would probably do better in situations where time was a factor, where time is usually limited for me, since I work full-time and have a busy life. Right now I’m in a little transitional phase too, trying to see how far I can push Blender with certain techniques, trying to adapt to the render nodes and other things. It sometimes feels like a perpetual experiment and working with or against that are all these ideas trying to find expression. What I don’t want is to play it safe and limit myself to one particular look and style, or be trapped in a competition with myself. I do want every piece to have its own life and look, but I think it may take a while to do that properly and do it well. I guess it’s also like a search for the best unique form for each idea, which is what I really want in the end. This forum, and wiser and far more talented persons like you, help me in that search in different ways, so thanks again for being out there