Hi, after a while not using blender, i came up again with a doubt.
I try to make a ‘loading’ screen to pre-load the scene of a certain level, and as i readed by the forum, the way to do that is to load that scene as a background scene, and then removing said scene, as the blender games dont free the memory data till you close the game.
However, i find that doing so makes the game freeze not once, but twice. At loading the scene for background, and at loading it again as normal one. Also, when in that scene are objects that add overlay scenes, some errors appear.
It seems that there’s a problem to remove scenes set at background or overlay with the remove scene actuator.
I think what i want to achieve is something common, so maybe there’s already a standard way to do it. Question is, does anyone know about that?