Is there a precise way to animate or edit the speed of camera movements?
I’ve animated a camera in two ways:
Direct recording of a camera flight, using a 3D-mouse. This is not ideal for two reasons: a) The system will be more and more bogged down as more keyframes are added, and b) as far as I can see, there is no precise way of editing the timing later on.
Following a path. This makes it easy to achieve an even speed and to make primitive changes to the timing, animating the offset values and adjusting the f-curves. But as far as I can tell, there’s no way to control the speed precisely (you’re not editing the speed, but the offset which is ‘floating’ and relative to the average length/time).
So is there a way to directly and precisely control the speed, like controlling the speed of a real dolly or crane?