I’m starting to be really desperate about the way how Blender implements texture mapping. I can’t figure it out. What I need to do:
- I want to create multiple wall objects (cubes which have different sizes) with a brick texture (bitmap image).
- I’d like to scale the texture to correct size when applying to the 1st wall.
- Afterwards I’d like to easily apply this texture to all other walls so the brick size will be the same as on the 1st wall.
How can I achieve it?