I’ve recently started to try blender composition features. I’ve already have some experience with After Effects. So basicaly I’m trying to mimic my AE way of working on blender.
Here it goes: I was trying to make a “stilish” (non-realistic) blood splatter fall on an old piece of paper.
1 - I took a splatter video. Then I made a blood texture. Then I took a paper image.
2 - I managed to get the blood texture to the splatter video (first image bellow).
3 - I was satisfied with the blood splatter comp. Now I simply needed to apply that comp in front of the paper image. I tryed to find a way to mix that comp with the paper image, without rendering it and using an “image sequence node” (to save some time and disk space). See second image below for what I wished.
4 - In AE I’d use a precomp. But couldn’t find a way of doing it on blender (maybe appending or linking from a different scene, or blend file? I’m not sure). So I took another direction and solved it as seen on the third image below.
Though I found a way, the question that stays is: “Is there anyway of making precomps on blender? Or something similar to it?”