Here is a small anim I’ve just finished.
Everything was done in Blender : modeling, lightning, render (Blender Internal) and compositing.
The textures were painted in Gimp and the sound was mixed in Audacity.
The facial moves were done with shapes, some of them were done using bones then converted to meshes with the “Fixfromeverything” script from jms. Those meshes were converted to shapes with the “RVK1 to RVK2” script by jms (thanks to him again).
The base mesh was modeled with an opened mouth because it was easier to obtain shapes with a closed one from this basis.
Here is a screen capture series of the anim.
Hope you like it