Predator helmet

This is my first ever ‘decent’ model and my first ever go at using subsurfs and bump maps… What does everybody think? I might try and go on to create the rest of his armour, time permitting.

I designed it whilst looking at a picture and although it differs from any other predator helmet you will see… I figured that they’re all different anyway.

I also plan to add the targeting lights to the side although this is proving to be more challenging than I thought!

http://www.z7.pwp.blueyonder.co.uk/expansion/blender/1.jpg
http://www.z7.pwp.blueyonder.co.uk/expansion/blender/2.jpg
http://www.z7.pwp.blueyonder.co.uk/expansion/blender/3.jpg
http://www.z7.pwp.blueyonder.co.uk/expansion/blender/4.jpg
http://www.z7.pwp.blueyonder.co.uk/expansion/blender/5.jpg
http://www.z7.pwp.blueyonder.co.uk/expansion/blender/6.jpg

pretty awesome stuff man :smiley: itd be cool if you could do a whole preditor :smiley:

great :slight_smile: . a raytraced version with some reflections would be very cool :slight_smile: .

i think you should do a slightly cartoony preditor, its not quite real but it would look great on a cartoon style preditor… why not try?

i think you should do a slightly cartoony preditor, its not quite real but it would look great on a cartoon style preditor… why not try?

I found that when I was designing it it was looking good (in orthogonal view) but as soon as I rendered with the proper camera it didn’t quite look right… the nose/mouth piece bit was making him look like Gonzo from the muppets!?!

a raytraced version with some reflections would be very cool

I’ve never done raytracing so I’ll have to read up on that first… I tried adding an environment map but parts of it started going black so I’ve removed that for the time being… I’ll keep going though!

I found that when I was designing it it was looking good (in orthogonal view) but as soon as I rendered with the proper camera it didn’t quite look right… the nose/mouth piece bit was making him look like Gonzo from the muppets!?!

I have the same problem too. I think it has to do with the camera lens length and how close the camera is to the object. Also, I think the bump map is a little too pronounced. Better lighting would really show off the model, a texture with signs of rust, scratches, and wear & tear would be really cool. Raytracing really would top it off.

this model is a must be rendered in reyes with micropolygone displacement!!!

i know this freaking camera distortion problem! i hate it as well!

i just got used to it.

claas

I am a huge fan of the Alien & predator movies. It’s a great start. Why not model the entire predator? It would be a good challenge. well if you don’t, I will one day. Try and get there before me okay.

Keep up the good work

Jon

Raytracings really easy. First of all make sure the Ray button is toggled in the F10 window.

Go into the materials (F5) and click the Mirror Transp button. Toggle the Ray Mirror button and move the Ray Mirror slider to a higher value. The Fresnel slider does some cool stuff too.

A fun thing:

Add a monkey, go into the mesh settings (F9) and turn on SubSurf. Pump the subdivision level to 3 and hit the Smooth button. Add a material (F5) and turn on Ray Mirror. Set the Ray Mirror slider to 0.70 and put Fresnel on 1.5. Render and voila! A shiny monkey! Suzannes a beauty, eh?

The camera distortion thing… hmm. Make sure the AspX and AspY sliders are on 1 (unless you want the aspect distortion).

Hope this helps.

Looks like Protoss head from StarCraft (RTS by Blizzard).

There are better pictures somewhere that really look like your helmet they but take time to look for, so here are examples:

http://www.battle.net/images/broodwar/pix/wall/zeraprev.jpg

http://www.battle.net/images/broodwar/pix/wall/fenixprev.jpg

Good job and thanks for inspiration! 8)

~Blade

Nice helmet and a good result for your first experience with subsurfs.

I have that distortion problem especially when I try to model someones head from a photo. It looks good without perspective cause the model has it already from the photo. If you render that model you get a kind of tall face because the render also add perspective to, so double perspetive(if perspective isnt the good word, I mean the phenomeon that two parrallel edges meet each other at the horizon, hope its clear now. :slight_smile: )

Maybe you have had the same problem with your helmet

Walibie

P.S: Welcom to blender!! Enyoi it.