Predator Hunter - AI Movie trailer

Made by me :slight_smile:

Well, itā€™s impressive. But ā€¦

Made by me

ā€¦ as always when itā€™s about AI, Iā€™m having a hard time to let that sentence pass.
I see it, primarily, as something thatā€™s been made by a corporate owned machine, not an artist. Most of all, these clips are demos and ads for some tech corpā€™s product, in my view.

Iā€™m aware that this can be said about much of ā€œtraditionalā€ 3D as well: stock assets, stock and/or AI based animation, character creator tools, photogrammetry, the whole UE5 hype, tech demo stacked upon tech demo ā€¦ AI but takes it a couple of steps further. Itā€™s just ā€¦ well. All those high level tools, step by step they take away the magic, and leave boredom in exchange.

Thing is: why should anyone care, if everyone can prompt that stuff out of an AI cloud service?

Iā€™m still waiting for an answer to this question ā€¦

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This was ā€œmade by meā€ as in, I was the one generating multiple times and cherry-picking the clips in my opinion looked the best for the idea I had in mindā€¦ You could say I was the ā€œdirectorā€. Just like a director ā€œmakes a movieā€ but he/she didnā€™t actually make the assets themselvesā€¦

If I had directed a short low budget film with real actors, In the end I would still put ā€œmade by meā€ even tho I didnā€™t created the actors of made their clothing etcā€¦ ā€œmade byā€ means, from the quantic world of possible outcomes, I was the one involved in materializing a single outcomeā€¦

Saying that anyone can do a good looking prompt or AI movei is like saying anyone can make 3D just because you download Blenderā€¦ Saying you didnā€™t actually do the 3D and the software did it for you is the same as what you say when someone that generates content with AI didnā€™t do itā€¦

AI generation is ranom, and thereā€™s a ā€œluckā€ component to it but also a ā€œskillā€ component because the final outputā€™s quality depends on the references you use as base and how good the prompt is redactedā€¦ etcā€¦

AI is just another artist in the tream, and it will be as good as your directions and luckā€¦ just like in real life when directing people.

Before saying ā€œeveryone can do Xā€ try doing ā€œXā€ first and see how well you do itā€¦

Everyone can hit the keys on a pianoā€¦ but not everyone can make musicā€¦ get the point?

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There is truth to this. People used to say the same thing about 3D rendered art. ā€œOh the computer does it allā€.

Like it or not this is here to stay and getting better.

Perhaps ā€œdirected byā€ is a closer term but good work is going to get made this way. Some will like it and some will not.

I get all that.

Yet, it changes nothing, it still bores me, Iā€™m sorry. Art is an emotional thing, and at some point, all that tech wizardry, all those shortcuts ā€¦ it has lost me in that regard, both as an audience, and as an admiring fellow artist. I donā€™t care about all that engineered and generated content created in fast forward mode, and seriously, I doubt too many others will care either. In fact, seeing people being over-eager adopters of this tech makes me wonder about what sort of shortcuts they might have taken before.

Thing is, Iā€™ve been working as a software developer in the past, and if I want engineering, I can get it. If I want reuse of libraries, I can get that, any time.

Thatā€™s not what Iā€™m looking for in art though ā€¦

Images and clips like the one you made, they are already flooding the net.
People obviously enjoy playing with genAI, that new shiny toy ā€¦ like they enjoy uploading fotos and short clips they take with their smartphones. Itā€™s social media and user provided content all over again. Not many will be able to put yourā€™s apart from all the other ones, and even fewer will even bother long enough to try.

Better face that reality too. AI is here to stay, and yeah, those nifty web services might look like a little robot movie studio to you. You might feel enabled right now (and yeah, you might even be able to push a couple more of slower competitors out of business during that era of transition, and scalp a little money from those b2b clients a bit slower to catch up) ā€¦ but again, this has already led to an inflation of content on the net. Even now, not many will care about what you prompt out of AI, no one will care about how cunningly and crafty you guide or select the results.

Ultimately, I bet youā€™ll find very soon that genAI isnā€™t such an enabling technology after all ā€¦ the only winners are the AI corporations and their investors. The ones hopping on the bandwagon so eagerly, they are providing content and hype, to drive their business model. Thatā€™s all.

Before saying ā€œeveryone can do Xā€ try doing ā€œXā€ first and see how well you do itā€¦

Better prepare yourself: you might have to say that a lot in the future. If, and if only, anyone still bothers enough ā€¦

PS:
I donā€™t want to insult you, or your effort.
Just sharing some of my thoughts about AI generated art, how it affects me emotionally, as a fellow artist, as a consumer, and the direction I expect it to go.

Itā€™s a work in progress, I might be wrong, my feelings might change in the future.

I reckon you knew this would be controversial after all.

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I donā€™t get your point at all. How is this related to you typing in a prompt and having an algorithm make a video for you? If youā€™re saying that you were just ā€œhitting the keysā€ - thatā€™s not how playing the piano works. Itā€™s not about hitting the right keys (or having the right prompt, to continue your metaphor)- making music with a piano requires far, far more than knowing what keys to hit. Did you know there are 100 different levels of volume a single key press can have? Playing the piano is about 5% ā€œhitting the keysā€ and 95% fingering.

In the same sense, making a video is exactly the same thing. Knowing what prompt to type in or what idea forms the basis of it is 5%. Thereā€™s absolutely nothing stopping you from doing the other 95% yourself, or having a computer do it, but you canā€™t say ā€œI made itā€ if you only do the 5%.

As a classically trained pianist, I would find your metaphor highly insulting if you actually had the knowledge to back it up. As you donā€™t, Iā€™ll chalk it up to ignorance instead. Saying that you or a computer doing the 95% is the same thing is completely untrue, especially if youā€™re going to bring the piano metaphor in. By your point, a player piano playing a song you select automatically and you actually playing the song yourself are the same. Thatā€™s absurd- itā€™s obviously not the case.

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AI Influencers says my work is awesome, soā€¦ :laughing:

Seriously, who the heck cares about ā€œAI influencersā€? :wink:

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Using your logic, movie directors did nothing, they are not artists because they dont act or do the FX or anything they just tell people were to point the camera and hit recordā€¦

Direction is an artā€¦ Edition is an artā€¦

Making random generations make sense and tell a story is an expression of art. There was an idea, an intent, tools and this was the final result.

I have the skills to do all of this in 3d myself, the level / quality would be questionable, but taking out the assets production component from this, the rest of the ingredients are the same as the manual artistic soup would haveā€¦

AI takes inputs, parameters and spits out an output. The same as blender takes our parameters (vertex positioning, Uvs, etcā€¦) and spits out a renderā€¦

The paramenters change, they are fewer and easyer to make, yeahā€¦ but are we discussing quantity of paramenters or quality of output?

AI Spectators? jokes asideā€¦ One more argument: people say the AI content is soulless because there was no ā€œheartā€ in making itā€¦ but thenā€¦ what about a music recording? you are listening to music no human is playingā€¦ you will say ā€œbut a human did make itā€ and I would argueā€¦ in the training data the Ai usedā€¦ humans did everything this AI is spittingā€¦ soā€¦

I think its great.
ā€¦as a satire about how dumb movie-trailers are these days (at the very least for anything which falls under the wide umbrella of blockbuster-/mainstream-/action-movie).

greetings, Kologe

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There is ZERO comparison to be made here. 3D is a discipline that takes many years of hard work and dedication and study.
Typing prompts into a text field does not.

Come on mate, thereā€™s no ā€˜skillā€™. :grin: You can tweak a few settings and feed it images to guide it, along with learning a few prompts that will work better than others. But none of this equates to a ā€˜skillā€™ in the traditional sense of the word.
You can give anyone a set of instructions on what prompts to use, etc, and a 10 year old child - or even a chimp with some training - could get the same results. This means that no skill is involved.
But you canā€™t give a person that has never played an instrument a guitar and a set of chords to play and expect them to be able to, without spending a lot of time practicing and building up the skill of playing the guitar.

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A 15 year old girl gave you the thumbs up. This is the genZ version of showing your beginner 3D art to your grandmother. :rofl:

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On the flip side, nothing is more terrifying than having your work criticized by a 15 year old girl :wink: they do not pull their punches

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Such art. Such vision. A future Oscar winner, I think.

Also, the girl in the video wasnā€™t at all creepyā€¦ :grimacing:

I would argue a good director needs to know how to make art the ā€œhard wayā€ first so that they can learn how much time certain things take, how to effectively delegate tasks, and most importantly make it all look like it was made by one person with one consistent art style, even though it was made by a large and wide variety of different people and artists. Same goes with using time-saving plugins and pre-made assets and stuff, ideally, you have to know how painful it is, for instance, to bake textures or do retopology in default Blender before you can figure out what needs to be improved and how to most effectively and efficiently use add-ons such as Retopoflow for retopology. For instance, when I was a beginner, I would use Automatic Weight Painting to bind my skeleton bone rig to a character, but then spend hours and even days fixing things and inevitably being forced to scrap all that work and start over with manual weight painting because I didnā€™t quite understand how weight painting and Blenderā€™s automatic method actually works. After doing it the ā€œhardā€ and manual way, though, I can actually use Automatic Weight Paints properly now, and fix the inevitable mistakes it tends to make through manual means without destroying or undoing what the algorithm did get right the first time. All this drastically decreases the amount of time it takes me to rig a simple character while also giving me an immense sense of satisfaction being able to comfortably do what I thought just a year ago I wasnā€™t ā€œsmartā€ enough to do.

While I havenā€™t touched AI art generation tools or anything like that since 2022, when I got in a little trouble for it on Newgrounds (perhaps the only animation-centric site left that values time-consuming quality work over low-effort meme stuff, IMO) and learned the technology only works as it does by indiscriminately stealing practically every image ever uploaded onto the Internet, I have dabbled from time to time with automatic tools such as Character Creator, iClone, even the vintage Windows 3D Movie Maker (that software is about as old as I am!), and in the case of this YouTube Short I ā€œdirectedā€ recently, an app on my phone simply titled ā€œMovie Maker 3Dā€:

Was it incredibly fast, easy, and YouTube-algorithm-friendly to just use all these pre-made assets and canned animations that come with the app to make this, compared to Blender? Of course. A lot of these models are also either CC0-licensed and public domain, or gifted to you by the appā€™s creators (without giving you any way to transfer these models outside the app itself, of course), so it also dodges the most obvious problem AI has now by only using models and animations that we can legally use, at least within the app itself.

But did I feel I learned any fundamental new skills I could use outside that one specific app that is sure to be discontinued one day, like pretty much any flash-in-the-pan digital-only app? No, not at all, I certainly didnā€™t pick up any new ideas on how to model, rig, light or animate things myself. Iā€™m sure Movie Maker 3D is basically made for children who just want to get their toes wet in the mere concept of making something in a 3D space, without going straight to the deep end with Blender and inevitably becoming discouraged by the sheer challenge it time commitment more ā€œadultā€ 3D software requires, similar to how most children interested in coding start with Scratch before moving on to less limited software actually used in the industry, like Unreal Engine.

Someone said here this all just benefits the big tech companies, and in this case, all this does is flood YouTube with more generic-but-easy-to-digest ā€œcontentā€ to make sure audiences donā€™t skip watching YouTube for a day or, God Forbid, an entire week because they canā€™t find anything new to watch. Meanwhile, content creators are forced to adapt to an algorithm that increasingly will bury your content if you donā€™t upload a full new video every few minutes by using stuff like AI, instead of having the satisfaction of truly making something yourself and learning new skills that could get you a job outside of YouTube (or be timeless and relevant LONG after the video was originally published, like the classic hand-drawn Disney movies of old). This has been happening for quite a while, ever since smartphones made it easier to just record yourself saying something controversial and upload every day, instead of at least waiting until the weekend or whenever you have the time off to make something more substantial and timeless on a proper computer setup.

Finally, if I may be blunt, if you want to prove AI enables more creativity instead of less, you might want to try to make trailers with more unique premises than ā€œa vaguely Marvel-Black-Widow-looking huntress shoots at what is definitely just the Predator.ā€ Weā€™ve gotten enough generic, forgettable knock-offs of Predator crafted by uninspired humans ever since the original Predator movie came out, long before AI came along to potentially speed up the process of making overdone Hollywood action movie plots that people will have on as background noise while doing chores.

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I would argue, based on my one job working at a summer camp last year, that being criticized by a 6-year-old girl is even worse.

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I canā€™t remember who originally said it, but thereā€™s a somewhat famous quote:
ā€œThe most powerful force in the world is not any army, any president, or any dictator- itā€™s a teenage girl saying ā€˜ewā€™ā€

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I think the SKILL is going to be in telling a story thatā€™s worth watching, not in the technical details of how it was made.

I heard all the same arguments when I started selling aviation art, and to some extent it was true. I donā€™t have the skill to draw in myself, the computer helped me a lot. Making something worth looking at and telling a great story was the skill.

Someday, someone is going to direct an AI movie (or whatever) that is undeniably awesome. And if it means having good entertainment again competing with the big studios making crap we donā€™t want to watch, Iā€™m all for it.

The time it takes to adquire a discipline is irrelevant, the end result is the goal of the learning process itself. If a child plays the guitar like the gods can a 50 y/o man that trained the guitar skills for 30 years be angry with the child?

A skill is the reinforcement of activation patterns in the brain such that itā€™s activation is optimal as to be able to replicate similar outputs with control. If that pattern is simple or requires less time to reinforce it is irrelevant alsoā€¦

Time can be long or shortā€¦ in the end, when the adquisition of a skill is the goal, it makes no extra points to take longer to achieve something others take less timeā€¦

This AI set of tools are relatively new and we are all starting to play with themā€¦ eventually, it will be easyer to measure mastery of themā€¦ right now it feels like all we do is type text and hit enterā€¦ thereā€™s not enough info to gauge, with statistical significance, if what one person produces in relation to other has some type of distint component to itā€¦ since everyone is bias towards particular styles and intentions. Eventually, this biases in cherry-picking will lead to a pattern we will be able to recognize.