I’m having difficulties predicting where my strands will be rendered when using a hair particle emission system. The trouble is that I have an object coming into contact with a plane that should not be transected by my emitted strands.
When rendering a frame in the preview window the particles are emitted such as they do not intersect my model.However, when I render the scene with the renderer then they show up in different places than in the preview.
Why the discrepancy? How can I predict where my particles will be emitted? Is there a weight paint type of option that I can use to exclude certain areas from emitting particles?
Any advice would be appreciated.