Hello, I’ve been trying to create a space mining outpost hub - an enclosed building that connects to other buildings, which means I had to create holes in the mesh to allow those connections. So far, I made an interior wall by duplicating the exterior mesh and scaling it down, then created holes by using Subdivide and Loop Cut & Slide to allow me to have faces right where I wanted a hole (I then deleted the faces).
However, it’s gotten to the point where neither Subdivide or Loop Cut & Slide will work on certain faces. Here’s a picture of what I have so far: http://i82.photobucket.com/albums/j252/Tohron/BlenderOutpostPic.png
(the diagonal faces are the ones where the subdivision tools don’t work at all)
So basically, I was wondering if other people had more effective ways of inserting apertures into a surface - for doors, windows, or whatever. Thanks!