Prehistoric Ghost Rider


Final image

Got an idea in my head and wanted to use it as practice for simulation and compositing.
First Iteration (Flames rendered with scene itself)


Second Iteration

Changed the flames to be composited seperately and changed the shader (The previous shader did not look good in animations)

Changed The lighting a bit

Changed the flame shader to be more physically accurate (Basically recreating the embergen shader in blender)

Decided to revamp the angle and pose as well as resimulate with a sharper wind direction, Added a model for the ghost rider himself as well

Base Image

Fire Layer

Composite

After a resimulation for the rider’s flames and some after effects compositing effects, This is the final render.

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