Preparing a complex sculpted mesh for animation

Hi BA,

I’m currently working on an anthro lizard model. Now, I’m sculpting the details of the skin, scales, spikes, muscles, etc. And I’m doing this in dyntopo, which causes triangles on my mesh. I want to be able to animate the details I mentioned above. But, how can I achieve this? By baking normal and color maps and applying them on a retopo? If so, can the details be animated? Is there an other way to do it?

Thanks in advance!

yes, you’re on the right track. and you may want to check out the laplacian ( not sure if that is spelled right ) deform modifier as far as keeping details intact while animating.