Preparing an emission map for use in Unity...

Hi :slight_smile:

So i baked an emission map.

But as i understand it, other work needs to be done in photoshop/gimp for it to work properly, something to do with alpha channels?

Where did you guys learn to do this?

I watched a tutorial on cgcookie.com which went through exporting a Blender model for use in Unity, but the part about preparing the emission map seemed very rushed (though i will say that cgcookie is usually VERY good, and i am a big fan). It was this tutorial:

Thankโ€™s a lot, man :slight_smile:

This helped get it sorted. Seems easy now, nice one :slight_smile:

Cant take credit for it, someone else made it, I just pointed you to it.