I’ve been having a lot of trouble getting my models with materials to import correctly into Unity. I’ve watched a lot of video tutorials about how to do it and followed along with them but things almost always seem to import into Unity with only a basic color material. It seems almost random when textures do and don’t work and when they do work they never show up how they’re supposed to. I have these issues when I import .blend files directly and when I export as .fbx or .obj
Here’s an example of a model that I’m trying to move to Unity. I have the materials and textured saved and I have the leaf texture image packed with the model in the UV editor window.
Any help would be greatly appreciated.