I want to be able to play a pre-rendered cut-scene in my game, and I tried downloading FMV-ed from the script list effort in python & plugins, but It wont work! Can anyone tell me if there is another way to play a prerendered movie in a game? and if not, can anyone tell me where to find FMV-ed? PLLEEASSSE!!!
And are there any other scripts that will do this?
There is this fmv-ed101 that can do this but this link seems to be down…
I can upload it somewhere but first I have to go to school…
Uhh… That’s what I just said. The server is down for FMV-ed. So I asked if anyone would tell me a alternate location for it. But Yeah, Uploading it would be great! Thanks Xintoc!
HELOOOO, ANYONE?
not exactly sure on how to do this but maybe it would be a seperate layer and possibly a script to change from video to game engine i doubt u can use the video in actual game engine scripting , u may have to redirect the platform to coinside with the video, in other words
execute video>>>execute gamengine
this will prob take a lil programming if u cant find the script
If you have a full python installation, you can use os.spawnv to start a program and pause blender until it finishes.
You can use Bink to turn a movie into an executable program, so you can run it with os.spawnv. http://www.radgametools.com/default.htm
hey, never thought of that wiseman… nice one! finally gona give my radtools some use!
(thinking this again, have you ever commented that same thing before?)
I don’t get it. I don’t know anything about os.spawnv or Bink but
doesn’t that mean a player of the game would be required to install
Python? Seems a little over the top. I think FMV-ed is a very simple
solution and it’s very easy to use.
Yes, FMV-ed is probably the best solution for windows.
However, since you seem to be having trouble getting it working, I’ll explain my suggestion in a little more detail.
Here’s an example script showing how you would open an executable, (your movie,) and wait for it to finish before continuing with the game.
import os
os.spawnv(os.P_WAIT, "movie.exe", ["movie.exe"])
Short script, huh?
If you’re sending the game to someone who might not have a full python installation, you can distribute only the few *.py files with your game that are actually needed.
For windows, these are the files you’ll need:
- os.py
- stat.py
- ntpath.py
- UserDict.py
Just copy them into the same directory as your game’s exectuable.
For more info on Bink, refer to the help file. I believe there’s a step-by-step walkthrough for turning a movie into an executable.
[quote]However, since you seem to be having trouble getting it working, I’ll explain my suggestion in a little more detail.
Well, I don’t have the problem with FMV-ed, Lemmy does. But thanks for
explaining your method in detail. Yes, it looks very simple. I’ll have to
check out os.spawnv.
No, I have no problem with it! Thanks.
Oops, I misread the post. You were having trouble finding FMV-ed, sorry about the confusion