Presence of object destroys geometry of other objects in GLTF exporter

Hi

Very weird issue here: whenever I append “trigger.blend” it breaks all the 2x3 walls, i.e. from “works.glb” to “broken.glb” (in “debug.blend”). It seems they are reset to a 2x2 cube.

Please see here.

Using Blender 3.1. Issue happens in Win10 3d viewer and upon re-importing the glb into Blender.

Best wishes
Joe

Please let me know if I can improve my question. Anything else you would like me to upload/set up?

Or is this issue rather something for an official bug report?

This sounds like an issue that may need to be reported at https://github.com/KhronosGroup/glTF-Blender-IO.

Ok, I see. Thanks for the pointer.