Hi
Very weird issue here: whenever I append “trigger.blend” it breaks all the 2x3 walls, i.e. from “works.glb” to “broken.glb” (in “debug.blend”). It seems they are reset to a 2x2 cube.
Please see here.
Using Blender 3.1. Issue happens in Win10 3d viewer and upon re-importing the glb into Blender.
Best wishes Joe
Please let me know if I can improve my question. Anything else you would like me to upload/set up?
Or is this issue rather something for an official bug report?
This sounds like an issue that may need to be reported at https://github.com/KhronosGroup/glTF-Blender-IO.
Ok, I see. Thanks for the pointer.