This is a press photo I just finished at work. It’s a new WLAN router that my company (AVM) is going to present on this year’s trade show CeBIT in Germany.
We decided to show a rendered image instead of a real photo because parts of the case are still work in progress. I used Blender’s internal renderer.
If you’re not going for the photorealistic render then the internal render can be the perfect tool, as long as it’s representable. Besides some AA-issues Jogai mentioned, it works fine in this case.
But about Fritz!box…
3 days a week I work in a warehouse for computerparts and -accessories, and yes, we also get Frits!box stuff from AVM. But instead of packing their things into carryable boxes (like 10-20 a box) they sometimes get the brilliant idea to put the entire shipment (couple of hundred Frits!box’s of whatever) in 1 huge humansized box. I mean what the hell is up with that?
vitaly: Thanks - yes, I think it will get some attention because we’ll have a 1m wide print of this image on our stand.
Jogai: You’re right, I corrected this.
iamthwee: Yes, rendering in indigo would be nice - but I think it’s too time consuming in this resolution (2138x1536px).
Sago: Hey - that’s really you in this photo, isn’t it? You’re right, and that’s why I’m mostly rendering product shots in YafRay. This time after some tests with both, Blender’s internal renderer and YafRay, I decided to do this image using the internal renderer. I always find it a bit difficult to get decent specular reflections in YafRay, but I bet it’s just because I never investigated that properly :eyebrowlift2:. I would love to have a free renderer/raytracer with more options for translucency, maybe future Yafray versions will help me. About the FRITZ!Box deliveries you mentioned, do you know the distributor you get them from? I never heard that we’re shipping devices in bundles, each device should come in a single box. I’ll check that… Cheers, dude!
trak wrecka: Yes, the red cover is slightly translucent and the letters throw a shadow on the cover beneath. I dampened the shadow and uploaded the changed image.
hey, benutzt ihr bei AVM jetzt auch schon Blender? Wie krass seid ihr denn :eyebrowlift2: :eek:
Find ich aber super, open-source kann immer unterstützung gebrauchen. Kannst du mal den AVM-Softwarejungs mitteilen, dass sie eure Software auch mal OS machen sollen?
Sieht aber gut aus das Bild, ich finde nicht dass man das noch anders rendern sollte, manchmal ist es ganz gut wenn das CG noch rauskommt, ist ehrlicher
it’s cool you guys use blender at avm, it can only help to spread opensource.
nice picture, don’t render with indigo or maxwell, internal rendering rules :yes:
TroutMask: It’s the light setup. The most dufficult part was to have enough highlights without losing the edge you see on the right side.
RobertT: Thank you very much. Sometimes I find myself thinking about using a commercial 3D package to get direct access to other render engines, but on second thought I decide to stick to Blender and put some more effort into the materials, the lighting etc. to improve my work.
OneMan: Hehe, thanks - so you are one of these “direct access to the big box” men :eyebrowlift:. I think you’ll get back to routers if you get your hands on a whole server farm (although I have to admit that you might need a bigger router then) :o.
neablo: Yes, at least I do - I don’t know about the other developers :eyebrowlift:. I started working with Blender long before I came to AVM. Thank you - I agree with you, it’s not always necessary to go for photo realism.