I’m using 2.60. Depending on the mesh, and maybe other factors, if I am in the UV Editing window, and select a single vertex, I can move it with G without problems. But if I select many, and in particular if I select them all, pressing G just result in my mesh being totally stretched and distorted, but doesn’t even put me in grab mode. What’s going on?
I found a work-around by selecting a single vertex in the middle, using PEF (Constant) and making the “area of effect” (circle) big enough to contain all the vertices. But this is still very annoying. Why is Blender doing that?
[EDIT] I spoke too soon. There are some vertices that I cannot grab at all; even individually.