I’m current trying to work with a text object, and would like to do nondestructive changes (i.e. use modifiers) like bevel, subdiv, … on it.
To my suprise I found that the mesh the text objects get (with fill mode) is a tri mesh with poor aspect ratios of the triangles. I couldn’t find any option on the option to change that.
Ah, thanks, that is a big step forward. Wasn’t aware that this is possible with GM.
A problem I still get with this method, though, are the convex corners. There the ‘fill curve’ op tends to create small triangles, which don’t play nicely with bevel.
Will try if that can be fixed with some following modifiers.