I’m trying to make a effect where a ribbon spins around in a set path I place on the screen. The effect I want to achieve is similar to how the ribbons act in a ribbon dance. e.g. http://www.youtube.com/watch?v=x6tZPWdqpzc&feature=related Just without gravity really.
However, I want the cloth in my animation not to go away from the path at all, or only a small amount. So far, all that I have tried has made the cloth fly around where I don’t want it to go.
I have a plane (with cloth physics enabled, with many subdivisions) with a follow path constraint. The cloth simulation has the top vertices of the plane pinned.
A issue I instantly run into is the beginning of the simulation, where the sudden acceleration of the pinned points makes the cloth jerk forward.
Any ideas of any values that would work perfect? Perhaps I need to scale the scene up? A special constraint I’ve never used?
Thanks in advance!