So I’m insanely new to 3D modeling, Blender, and obviously BGE. I’ve watched about 25 videos (following along with them), and have created several different blends to get experience. I’ve decided that it “should” be easy enough to make a space game with a 3rd person view over a ship. To start off it’ll just be 3D asteroids with the hope of making it multiplayer arena style where players can dogfight in space. HIGH HOPES and LOADS of patience on my part, haha.
So, starting off – the skydome. I’ve got my space backdrop and with a static ship floating at 0,0,0 it looks great, but 2 issues:
- If the player starts to move it’s OBVIOUS they’re getting closer to the dome. I tried using a crazy high rez texture and making the sphere massive, but it disappeared when it got too far away. I know it’s an LoD issue but I’m not to the point of fixing that yet, nor do I think this is even the correct solution
- When viewed from the side it’s again obvious it’s just a texture close by. There’s no depth. Objects closer would seem to move faster than those farther. This effect is not achieved with a single texture.
So, all that leads me to my question of: How is this done? Every space game made has a stars backdrop that really looks like it’s far away, and you can fly forever and never reach it. A good example is Star Trek Online, or Mass Effect.
(Oh wow, I just typed so much for such a simple question)
How do I do it, and thanks in advance for any help.