I’ve got a situation where I want to prevent some points in close proximity from being Merged, while others do need to be Merged. I also need to APPLY an Array, and have appropriate points merged when the Apply happens.
In LightWave 3D you can prevent points from merging by spacing them apart in an Endomorph/Shape Key. Unfortunately, this is not possible in Blender because you cannot Apply an Array Modifier in Blender if you have any (even just ONE(wtf???)) Shape Key on an object.