Previs Asset Builder -- The Third Floor Inc., Los Angeles

The THIRD FLOOR, Inc. is looking for a Previs Asset Builder for the Los Angeles office.

THE THIRD FLOOR, Inc. is the world’s pre-eminent, Emmy Award visualization company with offices in Los Angeles and London as well as on location with productions around the world. For the past 12 years, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as ‘‘previsualizations’’. Recent film and television projects THE THIRD FLOOR, Inc. has worked on include The Martian, Mission: Impossible - Rogue Nation, Marvel’s Ant-Man, San Andreas, Marvel’s Avengers: Age of Ultron, Mad Max: Fury Road, Maleficent, X-Men: Days of Future Past, Edge of Tomorrow, Guardians of the Galaxy and Game of Thrones Seasons 4 and 5. We continue to push the boundaries of entertainment with content development for exciting cutting-edge projects.
By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role in the filmmaking process. The artistic sketch of the film to come, quickly produced through previs, supports effective creation, communication and realization of the project from development through to production and post.

Assets are built quickly and must be highly optimized for real-time workflow in Maya. An asset builder must be able to take artistic direction from a wide spectrum of sources to produce environments, props, and characters that best represent the director’s vision. The ideal asset builder candidate will have a strong sense of design and feel comfortable filling in the gaps of information to ensure each asset looks its best. Strong Knowledge of low-polygon modelling is a must, and good knowledge of real-time OpenGL techniques for lighting and FX is a plus.

The ideal candidate will:

• Able to create lower resolution assets for both organic and hard surface (props, environments, and characters) to the satisfaction of production needs and standards
• Understands the asset creation process including rigging and texturing
• Able to transfer and/or create lower resolution models from higher resolution models
• Able to create accurate models from concept art
• Understands concepts that are used heavily in previs such as the creation alpha/transparency cards and animated UV’s for visual effects
• Has an artistic eye for detail and is aware of the quality specifics for specific projects
• Understands technical and artistic aspects that are specifically required for previs this includes creating assets understanding the limitations of sets/environments and also artistically creating assets based on the location of the shots
• Possesses strong aesthetics in lighting, color, and design, and effectively uses the best methods to bring about results quickly and efficiently
• Be team oriented and able to successfully take direction from a supervisor
• Be adaptable, flexible and accepting of change, often tossing out ideas and starting anew
Software knowledge:
• Autodesk Maya
• Photoshop
• Autodesk Motion Builder (a plus)
• Mudbox (a plus)
• ZBrush (a plus)

To apply, please send resume, reel and reel breakdown to [email protected]. No phone calls please.

It seems a bit odd that you are posting a job that doesn’t ever mention Blender on a Blender forum.

It seems you are looking for a Maya artist and not a Blender artist.

This begs the question, why are you posting this on the Blender forums.

Perhaps I am mistaken, but I’m just a little curious.

What’s the logic behind going to a blender dominated forum and asking for Maya users?
Doesn’t it make a lot more sense to ask in CG society or polycount,etc