Priest Face Rig

For the last few years all of my 3D projects have either been fairly static environments, product renders, or badly rigged characters. It’s really started to bother me as I’ve had several projects that I’ve modeled and textured only to abandon because I couldn’t rig them sufficiently. SO! One of my big goals is to get a better grip on rigging this year, both shape key based rigging and figuring out how to do better topology and bone weighting for full body rigs. This is my first effort of the new adventure, based on a DnD character that my friend played last fall.

I’d love to hear constructive criticism, learn about your workflows, or see resources that helped you get better at rigging yourself.



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:+1: Great work, congrats.

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I featured you on BlenderNation, have a great weekend!

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Thanks Bart!