Principled glsl samples

hi, here is some examples of complex materials you could make with my custom shader mimcing PBR in blender internal based on the UpBGE fork:

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These are some very nice materials… tell me more about the upBGE fork as this is the first I’ve heard about it! 8)

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hi, the Upbge fork is a Blender branch oriented for gaming.it had some cool features for blender Game Engine such as SubSurface Scattering(light passing trough surfaces) and HDR support.I create uppon it my own principled Shader for mimicing how PBR materials work and have the result you see.it’s a combination of lot of things i 've learned since i’m in CG.the advantage is render time,
each rended frame took 1 to 4seconds and i can push resolution up to 5k.