Principled volume , EEVEE, not working after april 5?

(Peetie) #1

With the build of april 5 (2.80) the principled volume was working in EEVEE. The build of april 10 and April 13 not anymore. Am I the only one?

Tried:

  • Factory reset and default node settings on simple cube and:
  • Turned on volumetric in the render-tab.
  • Used a same material that worked before
  • Made a simple material from scratch.
  • No volumetrics to see in lookDev Mode, Render mode, and Render
  • Build from April 10 and 13 both not working
  • Emission in the node is working.
  • Default settings, and playing with settings like density etc, no go.

Windows 10, GTX 1080 TI.
Did I miss something?

Update: checked the volume scatter node instead and that is working, but not the principled volume

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(BigBlend) #2

It’s still beta, make a bug tracker report.

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(Peetie) #3

Yes, I can do that, but just wanted confirmation other users experience the same
So you experience the same?

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(xrg) #4

There have been a few reports about it.

https://developer.blender.org/T63377

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(English is not my native language) #5

I’m sure Clément is aware of the problem. This is reported about 10 times per day :stuck_out_tongue:

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(Peetie) #6

Owh, sometimes I check the developer.blender.org and didn’t see it.
Thanks. Pffw. I thought I was doing something wrong or there was a new feature I were not aware of.

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(English is not my native language) #7

Yes, I was just exaggerating. But this has been reported a few times these days.

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(Szeszil Ac) #8

In my case, I setup only one material, and its working on the simple cube, but not int the cloth…
is it the same problem, or do you know what am i missing?

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(cet77) #9

Silly question: did you remember to do the UV’s? :slight_smile:

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(Szeszil Ac) #10

Ohh fck… You are right! :open_mouth:

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(cet77) #11

It happens… xD

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(English is not my native language) #12

Principled volume on Eevee should be working for some days now in new buildbot builds:
https://developer.blender.org/rB8d3af588a23734c59f22a6feebe2d10f1a281875

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(Peetie) #13

I noticed it yes. It’s working again. Thanks

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