What I’d like to do is to be able to select vert(s) of a mesh either in weight paint mode or edit mode then have a script print the names of the bones that are influencing those verts. Even better would be if the script could highlight the bones that are influencing the mesh.
I can do the same thing manually either in weight paint mode, by selecting each bone one at a time, and seeing if the mesh turns color from blue, or in edit mode, going to the vertex groups panel and deselect all the verts, select a vert group, press select, etc,etc.
The idea is to quickly find areas of the mesh that are influenced by more than one bone.
Mike