Hi all,
Thanks for any help on this as it is really bugging me.
I create a cylinder mesh with 36 vertices. This gives me faces with straight edges at the tops and bottoms on the Z-Axis. This is fine when modelling.
But, how do I make the top and bottom edges (and therefore the face) follow the radius of the cylinder so that when I print it, it prints a smooth curved surface?
Thanks
If you want a smoother curved surface when using a “36-vertex-cylinder” then you should use:
- more vertices for the radius or
- use a subsurface modifier and crease the “corners” (maybe increasing the scale because of the “shrinking”).
You may have to elaborate this to get a more suited answer.
Hello,
To create smooth curved top and bottom edges on your cylinder for 3D printing, increase the resolution by adding more edge loops or subdividing the top and bottom faces. Use proportional editing (if available) to adjust the vertices along the Z-axis with a smooth falloff, or manually move the vertices to form a curve.
Alternatively, apply a Subdivision Surface or Spherify Modifier to smooth the geometry. Finally, ensure your 3D slicer software is set to a high resolution to preserve the curvature during printing. This will help achieve a curved surface.
If this does not work, I can help you with video tutorials if you want.