So I’m trying to model an iPhone using Subsurfs. I’ve attached my blend.
The problems I’m having are the following:
I can’t add the power button because adding more loop cuts higher in my model causes the whole shape to tweak out. So I made a separate piece that I injected into the base using a Boolean modifier. Only problem is I have to turn off “Smooth” for my base otherwise the boolean gets funky when rendering (and you’ll see in the viewport too). So I’ve tried “Flat” with a higher subsurf which subsequently crashes my computer.
I want to add a square screen that is extruded downward a hair. Same problem I’m having with #1… in that if I add more loopcuts my base’s shape gets funky. So I’ve (not shown in this blend) come up with a bad idea that works. I make an extruded square where the screen is and then use a boolean which creates a solid uneditable mesh afterwards. So all my elements become one and then I have a area where I can put in the screen. But, this is a pain to texture and UV. So I’d like to not go this route.
My biggest problem is that I’m limited in what I can model because the loopcuts I add to make more shapes/extrusions damage the overall shape. I understand I can creates loopcuts in which it does not destroy my shape and bring individual pieces upwards or downwards to create new shapes… but in some rare occurrences this is not possible.
Can any Pros offer some advice. Should I use Curves? I haven’t tried this yet.
I’m desperate because I’m hoping I’m not doing something correctly because I’m having fun… I’ll be very dissapointed if this is the nature of the beast and I have to rig things like I’ve been doing.
Thanks!:RocknRoll:iPhone_v7.5.blend (662 KB)