Hi all. I just started modelling with blender this weekend and so far it seems a pretty awesome software package and it’s quite a user friendly experience too. I’ve been able to work most things out so far by googling around and watching tutorials but I can’t seem to find out why my UV mapping is not doing what I am expecting it to do!
I’ve modelled a very simple shop from a cube but as I’ve added detail to the front of the shop (I extruded the door/windows section, after subdividing the faces) something odd seems to be happening. I’ve marked all the seams properly as far as I can see and I’ve done this in a few different ways, but whatever I do, the side walls don’t turn out to be square, even though they are a perfect rectangle (I made it by setting coordinates). They seem to come out as a fan shape when flattened… I’ve attached a screengrab of what I am talking about. Any ideas what I’m doing wrong?
Thanks in advance for your help.