I’m trying to make a model of lake Ohrid (Macadonie).
The lake has a length of 30 km and a width of 12 km.
The scale I use is 1 unit in Blender is 100 m.
In de middle the depth is 280 m, at the shore the depth is between 1 and 5 m. The model is far from finished, but when I made a first animation something strange is happening I can’t solve.
The problem occurs at the border of the lake where the lake is shallow.
So does anybody has a solution