Hi, I’m trying to use this rigged hand from blendswap http://www.blendswap.com/blends/view/66039 on 2.66 official in a project I am working on.
I got the textures linked properly for use in cycles on the original file. But I need to bring the hand and rig into a different project file via appending. I’ve never appended any rigged models before.
I appended the model and armature into the new file. The bones show up, and the model shows up with the correct textures applied. This was the ONLY 2 things I appended into my file.
I go into pose mode but cannot rotate any of the bones.
If I go into the original file, I am able to rotate and move the bones. I am using 2.66 with the original file as well.
So I think there must be something else that I need to append in the new file besides just the the model and armature. Hoping someone can steer me in the right direction.