I have a problem.
I want to append in a new .blend file three characters that i have made in three .blend files , one in each .blend.
Those models are rigged and have a walk animation (done with ikey LOCROT for bones).
My problem is that when they are appended in my new.blend , when i execute the animation, the three models execute it but all in the same position in space. The meshes and the armatures appears overlaped in same position.
I think my problem is for the same LOCation ikey for bones of all models.
Then…¿how can a append models with a walk animations in new .blend and execute them anywhere in the scene?.
Are there any pitfalls to watch out for when linking files? I have been linking files, in fact linking most things in an attempt to keep things some what ordered. One thing I dont like, is deleting a linked object. You have to remove the datablock, or the group in the library before you can add it again.