Problem baking a multrires texture

Hi everyone,

So I’ve been modelling this head for the last few days with a multi-resolution modifier applied and can’t seem bake it to a texture. I’m sure where I went wrong or what the problem so i’ll try nd explain with some screenshots.

Here’s what it looks like when I have the preview set to 5 (the same as my sculpt setting).

Here’s what it looks like when I have the preview setting set to 0.

And heres the render setting i was using

But for some reason it produces a a flat texture, I hit the apply base button in the multiresolution modifier panel at some point because my computer would run out of ram if i tried to look at the mesh in object mode with the preview at 5.

Any help/suggestions would be greatly appreciated, apologies for my ignorance:eek:

Upload your blend file to and replay with the download link

The .blend file its a little over 100mbs so pasteall is taking forever, here’s a google drive like hope it works

This is the texture I got out of it in the end

And here’s what the sculpt looks like

The file was too bit for, hope this link works

This is what the sculpt looks like [ATTACH=CONFIG]275874[/ATTACH]

Here’s the blend file if that helps