Problem baking a multrires texture

Hi everyone,

So I’ve been modelling this head for the last few days with a multi-resolution modifier applied and can’t seem bake it to a texture. I’m sure where I went wrong or what the problem so i’ll try nd explain with some screenshots.

Here’s what it looks like when I have the preview set to 5 (the same as my sculpt setting).



Here’s what it looks like when I have the preview setting set to 0.


And heres the render setting i was using


But for some reason it produces a a flat texture, I hit the apply base button in the multiresolution modifier panel at some point because my computer would run out of ram if i tried to look at the mesh in object mode with the preview at 5.

Any help/suggestions would be greatly appreciated, apologies for my ignorance:eek:

Upload your blend file to http://www.pasteall.org/blend/ and replay with the download link

The .blend file its a little over 100mbs so pasteall is taking forever, here’s a google drive like hope it works

https://drive.google.com/file/d/0B2fxZtEFOSyIOW9WbWZKOWlqaUE/edit?usp=sharing

This is the texture I got out of it in the end


And here’s what the sculpt looks like


The file was too bit for pasteall.org, hope this link works https://drive.google.com/file/d/0B2fxZtEFOSyIOW9WbWZKOWlqaUE/edit?usp=sharing

This is what the sculpt looks like [ATTACH=CONFIG]275874[/ATTACH]

Here’s the blend file if that helps