So I’ve been modelling this head for the last few days with a multi-resolution modifier applied and can’t seem bake it to a texture. I’m sure where I went wrong or what the problem so i’ll try nd explain with some screenshots.
Here’s what it looks like when I have the preview set to 5 (the same as my sculpt setting).
But for some reason it produces a a flat texture, I hit the apply base button in the multiresolution modifier panel at some point because my computer would run out of ram if i tried to look at the mesh in object mode with the preview at 5.
Any help/suggestions would be greatly appreciated, apologies for my ignorance:eek: