Extra vertexes has been created while UV unwrapping an object.
I deleted any extra vertex or edges before uv mapping. It was a clean object. At first I thought it was because of “live unwrapping”. But even after disabling it those vertexes was still created.
As you can see those vertexes create some problem while applying any texture. This happened mainly after I manually “mark seaming” some edges. It is a very simple object [low poly wall]. I did easily fix those. But it’ll be a very big problem when unwrapping a complex object.
Can anyone give me solution of this???