Extra vertexes has been created while UV unwrapping an object.
I deleted any extra vertex or edges before uv mapping. It was a clean object. At first I thought it was because of “live unwrapping”. But even after disabling it those vertexes was still created.
As you can see those vertexes create some problem while applying any texture. This happened mainly after I manually “mark seaming” some edges. It is a very simple object [low poly wall]. I did easily fix those. But it’ll be a very big problem when unwrapping a complex object.
Nah. There was no double faces. I checked everything before uv unrapping. I even “merged by distance” every vertexes. Those vertexes came only after edge marking seam. Before that there were no sign of them.
I guess you wanted to make a support loop at the edges?.There is a good chance that “merged by distance” does not work for lose edges,if the radius is to small to get the vertecies from the loop.
I already fixed all the vertexes. I just wanted to know why it’s happening & how to fix this problem for future. But u r welcome to look at the blend file. It’s just a simple low poly wall.