First, here is a link to my file: test.blend. I am trying to follow the Game Engine tutorial on BlenderCookie but now I am getting stuck. I created a small character with an armature, created a small walk animation and try to create the <sensor,controller,action> system (with up and down arrow) to make it walk while playing the game.
My character seems correctly rigged, with the armature as a parent of the character (not as an Object) but still that little guy is static when the game is running…
Would anybody have have an idea?
Thanks a lot for your help.
Thanks a lot for your help! I just attached the file.
I also forgot to say that I use Blender version 2.54 Beta (r32511). It shouldn’t change anything but I use the linux 64bits version.
Well when you add the armature modifier, the mesh is “bended” in the game but it doesn’t get animated.
But I made a test with blender 2.53 alpha instead and it worked! So it looks like there is either a bug or a modification in version 2.54 which makes armatures acting differently in the Game engine.
Anybody has an idea before I post an issue on Blender Bugtracker?
Well the first time I answered, your file was not working neither. But as I was confused by your second post, I tried again.
And it looks like the blender 2.54 from the Blender site is working with your file (build time: 11-Sep-2010 23:20). But the one I use (which is a kind of nightly build for Ubuntu “https://launchpad.net/~cheleb/”, build time: a few days ago) does not.
So it looks like this problem started in version 2.54 at some points during the last month :).
However it looks a bit unnatural to “apply” the armature a second time through a constraint.
i recently followed that tutorial also, i found setting the parent manually in object tab did not work, but selecting mesh and press ‘alt+p’ to clear parent, then shift select armature and ‘ctrl+p’ to set parent ‘Armature Deform’ made it work in BGE.