Hi !
I try to rig my ninja. I use a deform armature that fit well to my object (Ninja).
Then I duplicated it to create a IK armature and I use location and rotation constraints on my DEF bone to copy the IK bones.
As you can see I have a visual problem with ninja right hand. This is the view with the IK armature.
I was thinking the problem can come from the roll bone, but all bones are mirrored and I have check all the bone roll.
I just see a difference about the bone with the IK constraint in this view. For the pole target on right arm I need to put a angle of 25 degree but I have a 155 degree for the pole target on the left arm (the good one) when I want to see my ninja in original position.
I have check my vertex group for my ninja object. All seems good. All vertices are well grouped for the left part in the view, and I have same group of vertices created for right part (the part with the problem) with the flip name and which are empty.
So I really do not know what can cause this problem…
Have you an idea to help me, please ?