I have a material with a texture (an image) that gets it’s texture coordinates from an emtpy. In the materials tab “map input” I set the option “object” and entered the name of the emtpy. It all works as expected in the .blend file.
But now i also need that material in a second blend file, and I want it to be linked (as changes to the material should propagate to all .blend files using it)
The problem is that the emtpy doesn’t get linked, automatically. And even if I link/append the empty manually, the linked material still doesn’t have the empty’s name in its “object” field. I also can’t add it to the “object” field because the material is linked, and you can’t modify linked datablocks.
Is there any way to solve this except making the linked material local?
Any help would be great!