Problem loading model into unreal engine. Some faces are inverted.

Hello,

Quick introduction! I’m Dwayne and new to blender and this forum.

This pig made in blender shows inverted faces in unreal engine. How can I solve this problem?

Unreal engine



Blender render

i’m not fully sure but i think this may be an isue with you’re normals. Most game engines only show the front face of a mesh and not the back. You will need to re-calculate your’e normals in blender before you export.

To do this, go into edit mode, select all verts (or just the ones that are effected) and press ctrl+n.

blender wiki page about normals - http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Editing/Faces#Recalculate_Normals

Thank you so much Jamie! This solved my problem.

no problem mate :slight_smile: glad i could help