Hi guys. I am very new to blender and the whole 3d modeling scene. What I am trying to do is to model a pipe. I am following this tutorial:
I can follow up until the point where the Subdivision Surface modifier is getting applied. I can apply it, but the result is looking very weird and not like a pipe. Only three of the four sides are getting “rounded”, the bottom side stays flat. I think I am doing exactly what the guy in the video did - why is my pipe so messed up? (Yes, the whole object was selected before I applied the modifier).
Here are screenshots to show what I mean:
Maybe someone here can explain what I am doing wrong?