I’m modeling a Ford Mustang Bullitt and am having trouble with the following section.
I’m trying to maintain a clean mesh, but this one particular area is simply messing the flow completely. Would appreciate any help/suggestions on how to approach this problem.
Here’s a screenie of my attempt to model this area. Ideally I would prefer the the loops flow in from the top to bottom, but this way, they’re going all over the place.
Also, the wedge narrows down to a point and it is kind of a triangle. I don’t want to use a triangle, but a quad seems out of place too. How does one approach such issues?
I’m also attaching the .blend file if it’s of any use.
mustang19.blend (639 KB)