I’ve been scrounging the internet for some tutorials about pairing up a cloth simulation with a moving character.
This is the only one that I have found yet…
The part I’m stuck at is at 1:18 in the video link above…
“Instead of adding an Armature Modifier on both the shirt and the shorts, I simply parented both cloth object to the character root bone.”
So, circled in red at the right side. I have the “Cloth Robe” which is also selected in the Viewport, parented to the Armature which is the Human Male Model in the Viewport. Below it, I have the option set to “Bone”. (If I set it to Armature or Object, the Cloth Robe will not follow the movement of my Character)
Now if you look back into the Viewport, you can see that the Cloth Robe is not where it’s suppose to be. (It is ahead of the Person. I’m also some frames into the animation, but atleast it follows the character, sorta. Also the physics is screwed up, it’s acting like gravity is aiming towards the person)
Note: If I was to remove any Parenting, the Cloth Robe will be correctly positioned on the character and it would be at his waist and everything is fine. Except for the fact that it does not follow the character as he moves.
I have a Vertex Group assigned at the top of the Robe, so the Cloth Simulation doesn’t fall to his ankles.
Note2: When the cloth is parented, the picture what you see above is what I see. The position of the Cloth Robe is messed up.
Also the axises are turned 90 degrees and is positioned differently.
When it’s not parented, the Axises of both the Person and the Cloth face the same directions and the Robe is in the right place where you would expect it to be.
–What I would like to know…
(1) How can I have a Cloth Animation, which is the bottom half of a Robe. Be pinned so they don’t fall down, but at the same time follow the movement of a character and move in real-time as a Cloth Simulation. (Any suggestions to keep the cloth from acting like it’s on steroids? The slightest touch of movement causes all kinds of stretching, jumping, jiggling of the material)
(2) Anyone know any “proper” tutorials for my question?