I ran into the following problem when building a tiled floor pattern:
Despite the structure is symmetrical, always in front of the squares
(see picture attached), there is a very visible dent.
I crosschecked the following possible reasons:
- duplicate vertices (removed any)
- deleting and recreating the faces in question
- checking the edge creases (I basically use only 1 for edges in or
touching the grey area, 0 for every other edge)
- normals, vertex normals
Those seemed to be fine. I can’t find the reason of this problem.
Does anyone else have an idea? (Btw, I used blender 2.42a
on Linux FC4, using the blender internal render with the “FULL”