Radiosity with separated meshes doesn’t give the same result!
Hi, guys… I’ve been here for a while, but until now I have only seen your works. But this time I’m not just looking for info, because I’m actually doing a little job:
A friend of mine will show his final assignment of a building, he will have a stand to show a model (real model), but he asked me to do a virtual walk in the building. He actually has to create a 3D model in AUTOCAD®, so he will give me the final model ( in .STL ). Well, until now, everything is going fine, I have imported a preliminar model in Blender and works fine, but after doing some little Radiosity tests (malefico advised me to use radiosity to improve visual quality without having to worry about detailed illumination) I have a little trouble.
All the images were taken from a very small model, the actual one is very big (at least for me…) 80 m x 100 m !
This radiosity solution looks cool, I like it:
Things to note about it: I subdivided the mesh twice before doing the radiosity, I also made a “remove doubles”(that was before subdividing… ; ) ).
Well, the result was quite good, but I can’t use the same steps with the final building: the texturing would be too hard! (of course, I will not use UV-map!..). So I asked him to generated independent parts, I imported them and tried to do the same radiosity solution (the presets used are exactly the same), but:
Things to note about the work: I used the same emitter planes as the first solution, the walls are separated from the floor, they are independent meshes. I also subdivided every mesh (except for the emitter).
Things to note about the work: I didn’t subdivide the meshes, the emitter planes are the same again.
Please, tell me how can I get a good result with independent meshes! I mean, a result like the first one!