Tweaking a few ideas concerning some projects textures, i am running into a problem that i don’t know how to solve.
As the models are a bit complex, i’ll use a much simpler example to explain it.
The plane has every cast/recieve shadow disabled in the material tab, so i don’t understand why it is making a shadow with ambient occlusion.
Is there a solution to this other than disabling the ambient occlusion ?
I attached the simple .blend from the situation described in this post (texture is packed in it) to see if someone can help find a solution