Problem: render is blocky

HayatoDate.blend

Messy/broken geometry in the chest/ribcage area.
Normal map wasn’t packed and attached, so couldn’t check that. If I unplug the missing normal map, it seems to shade ok. Add subsurf modifier to help with remaining terminator issues. Two “suns” are usually not a good idea.

HayatoDate.blend packed the textures

Hi. Open in Blender the original .blend file and after doing this from File ‣ External Data ‣ Pack Into blend-file (or Automatically pack…) :
https://docs.blender.org/manual/en/latest/data_system/introduction.html#pack-and-unpack-data

You need to save the .blend file for it to take effect. You save the .blend file with a new name and you share the new .blend file here.

test.blend ok, i think now i do that correctly