I’m attempting to use a mesh for eyebrows instead of particles (tutor’s advice). I have a png file I use for a texture for both alpha and color on the brow mesh (the material of which is set to alpha 0). The png file is clean, only black lines for the brow hairs. I see good brow detail in the viewport (textured view with GLSL) but the render has lost detail and has a semi-transparent area around it. Using anti-aliasing level 8. Body material is set to receive transparent shadows and the mesh material not to receive any shadow. I’ve enabled premultiply for my texture.
This only refers to the model’s left eyebrow. I haven’t changed the right yet.